wrzesień 2009
Kuling, śr., 2009-09-09 20:01
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If you find there is a need to use recursion on locks, then it means you don’t know when the lock is held. The lack of knowledge makes it impossible to minimize the lock hold time because you don’t know when it was held. This is a common problem with Object-Oriented design.
Designing Applications for High Performance
http://blogs.technet.com/winserverperformance/archive/2008/05/21/designing-applications-for-high-performance-part-ii.aspx
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Kuling, czw., 2009-09-17 09:56
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Over the past several years, Microsoft has implemented a number of memory protection mechanisms with the goal of preventing the reliable exploitation of common software vulnerabilities on the Windows platform. Protection mechanisms such as GS, SafeSEH, DEP and ASLR complicate the exploitation of many memory corruption vulnerabilities and at first sight present an insurmountable obstacle for exploit developers.
In this paper we will discuss the limitations of all aforementioned protection mechanisms and will describe the cases in which they fail. We aim to show that the protection mechanisms in Windows Vista are particularly ineffective for preventing the exploitation of memory corruption vulnerabilities in browsers. This will be demonstrated with a variety of exploitation techniques that can be used to bypass the protections and achieve reliable remote code execution in many
different circumstances.
http://taossa.com/archive/bh08sotirovdowd.pdf
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Kuling, czw., 2009-09-17 11:24
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Kuling, sob., 2009-09-26 09:54
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Kuling, ndz., 2009-09-27 16:28
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Plan na czas mobilizacji jest następujący. Każda osoba chętna do noszenia broni, niezależnie od wieku czy płci zgłasza się do WKU. Tam otrzymuje następujące wyposażenie:
- karabin (optymalnie - niewielki pistolet maszynowy, genialna broń do walki miejskiej)
- 1000 sztuk amunicji
- 5 granatów
- 1 kg C4 lub TNT
- zestaw spłonek
- co 10 osoba otrzymuje granatnik przeciwpancerny, stary dobry pancerfaust
- co 100 osoba otrzymuje wyrzutnie rakiet przeciwlotniczych.
Optymalnie należałoby wydać najmniej 10 milionów takich zestawów.
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Kuling, pon., 2009-09-28 18:45
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What This All Means
Overall, the results show that multithreaded file I/O can both improve or decrease performance significantly. Keep in mind that an application typically does not only read data, but also processes the data read in a more ore less CPU-intensive way. This leads to different results for every application and even tasks within a application. This also may or may not be the case for writing data. Furthermore, there are very different ways in how and when files will be read or written, as well as different hardware and software configurations that a application will meet. There is no general advice software developers can follow. For example, in one application I measured clearly that using multiple threads per sequential read file increased performance significantly in the 64-bit version. But with the 32-bit version more threads decreased performance on the same machine, the same operating system (Windows XP x64) and the same source code. In another case, where an application opened and appended thousands of files, the best solution was to create 8 threads that did nothing but close files (on a average dual-core machine).
http://www.ddj.com/cpp/220300055?pgno=2
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